A downloadable game for Windows

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Phostain: Shine a Light is a student first person endless runner game, made on Unity for PC (during our bachelor at ICAN Paris).


The game uses  a subjective view in which the player has to avoid obstacles and lights in order to reach the best score possible. We tried to design the game around a skill-dependant main mechanic, which is this constant need of vision, using the racetrack and dodging the lights.


The constraint theme was "Off-screen" and we decided to think about the direct visual perception that the player has and what a constant trend to saturation would do on his capacities and gameplay.



3D Art - Antoine Monange

2D Art - Nicolas Terlon

Game Design & Development - Enzo Menegazzi

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Click download now to get access to the following files:

Phostain: Shine a Light
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